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Cube-Operator Example
This operator wraps an image or a 3d-temp-buffer onto a cube.
Parameters
Name Possible Values/Unit Description
Input STREAM, TEMP1, ..., TEMP8, input buffer
TEMP3D1, ..., TEMP3D4
Ouput STREAM, TEMP1, ..., TEMP8, output buffer
TEMP3D1, ..., TEMP3D4
TRender ON, OFF indicate that the transformed 3d-temp-buffer
is used for the last time and can be modified
directly to conserve both memory and time
Size pixels size of the cube
Fold ON, OFF create the cube "folding" the image using
5 dynamic angles (like a parcel)
Alpha4, degrees face-angles in fold-mode
Alpha5, (see below)
Alpha2,
Alpha6,
Alpha1
The image is sliced into 6 parts (2 rows, 3 columns) which are mapped
onto the six surfaces of the cube.
To create a cube with 6 different images simply compose them together
and use the result as input for the Cube-operator.
In parcel-mode (fold=ON) the image is deformed in two steps.
In the 1st step the it is scliced as follows:
___
| |
| 1 |
___________ |___|___
| | | | | | |
| 1 | 2 | 3 | | 2 | 6 |
|___|___|___| ===== ___|___|___|
| | | | =====/ | | |
| 4 | 5 | 6 | / | 5 | 3 |
|___|___|___| |___|___|
| |
| 4 |
|___|
After that all faces except face 3 are rotated by the 5 angles
creating the "parcel-like" behaviour:
Angle4: angle between face 4 and 3
Angle5: angle between face 5 and 3
Angle2: angle between face 2 and 3
Angle6: angle between face 6 and 2
Angle1: angle between face 1 and 2
Because this operator supports the PowerPlugs! -concept further
settings can be adjusted from within the global Render-Settings -Window.